To my knowledge, Editing them in straightforward programs like Notepad++ etc is not possible.Īll graphical data in the game is can be extracted as. XNB files are compressed versions of ordinary game data such as pictures, text files, etc. XNB files are binary containers for Microsoft's XNA game development platform. xnb (XNB ) files, which are not the easiest to mod. Unfortunately, all data (except for sounds) is stored as. All data is under the Stardew Valley\Content folder. Stardew Valley has a simple file structure. I hope that this will stimulate further discussion and progress. I joined the forums to report on my progress modding Stardew Valley so far. Simple mod manager that can install SMAPI from its zip and SMAPI DLL Mods. That is, the path to TrainerMod.dll should be %appdata%\Stardew Valley\Mods\TrainerMod.dll. Unzip that next to your save games, at %appdata%\Stardew Valley. NB: The trainer commands were taken out of SMAPI and split off into their own mod! This is located in the Mods folder of the zip. Also check out Zoryn4163's Modding API thread for a glimpse of the future?!? Stardew Modding API (SMAPI) by Zoryn4163. ARE YOU A BAD ENOUGH DUDE TO JUMP ON #stardewvalley-mods ?
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